The run ends when the beach fills to the top. Merge tiles to keep space open โ the longer you last, the higher the score.
Tap a โผ lane to drop the falling tile โ beat the clock, or it drops in a random lane.
Touching tiles with the same numeral merge into one bigger tile: I+IโII โฆ IX+IXโX. Two X’s = ๐ฅ.
Every 12 drops the tide rises โ a new stage: faster clock, richer tiles, level bonus.
๐ Points: bigger merges pay more ยท same sport = ร2 ยท extra merges from one drop chain โกร2, ร3โฆ ยท everything ร your level.
Score 0Best 0Level 1โก12
Drop before the clock does
Next
Tap a โผ lane to drop.
SurfDoku
An OpenDoku game ยท Open Mirror LLC
The climb: green teaches the moves, yellow flag plays numeral AND sport at once, the red flag is a pure icon sudoku, and the double red flag is the summit โ two full sudokus in every tile.
How to play โ Low Tide
Every tile is two puzzles at once โ the numeral and the sport both have to fit. Pick a card below, then tap where it goes.
Green flag: the kiddie pool โ I, II, III and IV in four different suits. Every card fits anywhere; just learn to pick up and place. The rules kick in on yellow.
Yellow flag: 4×4 โ every row, column and 2×2 box needs each numeral I–IV and each sport once.
Red flag: 9×9, icons only โ every row, column and 3×3 box needs all nine beach games. Big clean tiles, one constraint, real sudoku depth.
Double red flag: the true summit โ 9×9 where numerals I–IX AND nine sports are both sudoku-valid at once. Two puzzles in every tile.
The lineup is exactly the right cards to finish the board, and you never have to guess โ guaranteed. From the first tile to the last, there is always a cell that accepts exactly one of your cards, or a card with only one home. Start where a row, column or box is fullest, and if you can’t see it, ๐ก will.
A move that breaks the rules โ or would make the beach impossible to finish โ gets an โ, but the card comes back to you to try somewhere else. Mistakes add up: three โ in one run and you’re out. Every deal is solvable.
๐ก is your coach โ it glows a correct card and spot when you’re stuck โ and costs one โ.
Your game saves itself โ close the app, come back, keep climbing.
How to play โ Riptide
The goal is survival: the run ends when the beach fills to the top. Merging keeps it clear โ and scores.
Tap a โผ lane (or anywhere in a column) to drop the tile there before the clock drops it for you in a random lane.
Touching tiles with equal numerals merge upward: I+I→II … IX+IX→X. Two X’s vanish in a ๐ฅ worth 500 × level.
Scoring: bigger merges are worth more. Same-sport merges pay double. Every extra merge set off by one drop is a โก chain โ the 2nd merge pays ×2, the 3rd ×3. Everything is multiplied by your level.
Every 12 drops = next level, each a stage of the tide: ๐ง Ripple → ๐ซง Chop → ๐ Swell → ๐ Undertow → ๐ฆ Shark Water → ๐ฅ Riptide → ๐ Open Ocean. The clock gets faster (6 seconds down to 1.8), IV tiles roll in more often from level 4, V breakers from level 6, and every level pays a bonus. A red lane is one tile from the top โ clear it first.