The run ends when the mountain fills to the top. Merge tiles to keep space open β the longer you last, the higher the score.
Tap a βΌ lane to drop the falling tile β beat the clock, or it drops in a random lane.
Touching tiles with the same numeral merge into one bigger tile: I+IβII β¦ IX+IXβX. Two X’s = π₯.
Every 12 drops the storm grows β a new stage: faster clock, richer tiles, level bonus.
π Points: bigger merges pay more Β· same sport = Γ2 Β· extra merges from one drop chain β‘Γ2, Γ3β¦ Β· everything Γ your level.
Score 0Best 0Level 1β‘12
Drop before the clock does
Next
Tap a βΌ lane to drop.
SlopeDoku
An OpenDoku game Β· Open Mirror LLC
The climb: green teaches the moves, blue plays numeral AND sport at once, the black diamond is a pure icon sudoku, and the double black diamond is the summit β two full sudokus in every tile.
How to play β Fresh Tracks
Every tile is two puzzles at once β the numeral and the sport both have to fit. Pick a card below, then tap where it goes.
Green: the bunny slope β I, II, III and IV in four different suits. Every card fits anywhere; just learn to pick up and place. The rules kick in on blue.
Blue: 4×4 β every row, column and 2×2 box needs each numeral I–IV and each sport once.
Black diamond: 9×9, icons only β every row, column and 3×3 box needs all nine winter sports. Big clean tiles, one constraint, real sudoku depth.
Double black: the true summit β 9×9 where numerals I–IX AND nine sports are both sudoku-valid at once. Two puzzles in every tile.
The lineup is exactly the right cards to finish the board, and you never have to guess β guaranteed. From the first tile to the last, there is always a cell that accepts exactly one of your cards, or a card with only one home. Start where a row, column or box is fullest, and if you can’t see it, π‘ will.
A move that breaks the rules β or would make the mountain impossible to finish β gets an β, but the card comes back to you to try somewhere else. Mistakes add up: three β in one run and you’re out. Every deal is solvable.
π‘ is your coach β it glows a correct card and spot when you’re stuck β and costs one β.
Your game saves itself β close the app, come back, keep climbing.
How to play β Avalanche
The goal is survival: the run ends when the mountain fills to the top. Merging keeps it clear β and scores.
Tap a βΌ lane (or anywhere in a column) to drop the tile there before the clock drops it for you in a random lane.
Touching tiles with equal numerals merge upward: I+I→II … IX+IX→X. Two X’s vanish in a π₯ worth 500 × level.
Scoring: bigger merges are worth more. Same-sport merges pay double. Every extra merge set off by one drop is a β‘ chain β the 2nd merge pays ×2, the 3rd ×3. Everything is multiplied by your level.
Every 12 drops = next level, each a stage of the storm: βοΈ Flurry → π¨οΈ Snowfall → π«οΈ Whiteout → π§ Cornice → β°οΈ Rumble → π₯ Avalanche → π Deep Snow. The clock gets faster (6 seconds down to 1.8), IV tiles fall more often from level 4, V boulders from level 6, and every level pays a bonus. A red lane is one tile from the top β clear it first.